How We Started Making Our Game
After a local hackathon, a few of us—friends in our 30s, with no prior game dev experience—gathered to chase a spark. The hackathon’s energy, the thrill of creating something from scratch, left us hooked. We wanted to build a game, not just as a one-off experiment, but as something real, something ours.

The idea came fast: a quirky, story-driven puzzle game inspired by our love for retro adventures and absurd humor. We were obsessed because it felt personal—a chance to blend our random skills, from coding to storytelling, into something players could feel. It wasn’t about fame or money; we were driven by the sheer joy of creating a world from nothing, a place where our weird ideas could live.
We dove in, learning as we went. YouTube tutorials, Unity documentation, and late-night Discord calls became our life. We started small—basic mechanics, rough pixel art, placeholder sounds. Every tiny step, like getting a character to move or a puzzle to work, fueled our fire. We weren’t pros, but we were all in, hooked on the dream of seeing our game come to life.
Steam: https://store.steampowered.com/app/2150210/The_Chronicles_of_Overlord/